This would allow for a very flexible means of using a base model and applying variations in the model while not having to upload a new model each time. Sort: Show Empty Castaways 0 Effects 17 2 cats GUIs 14 2 cats Maps 61 4 cats Prefabs 5 1 cat Resources 25 2 cats Skins 328 6 cats Textures 13 1 cat. In this case, the barrel can be changed to allow for different colors (in gmod).Įach “skin” could have a maximum of 2 or 3 materials (if using the skin system) and there would be a maximum of 10 or so skins for a model (if I recall correctly the reason for the material limit isn’t for file size, but due to optimization/rendering so quantity of textures isn’t as much of an issue?) Of course said workshop model would still need to comply with the file size limit. Most Liked Most Downloaded Most Viewed Studio Releases. I think it would be great to have a system similar to Garry’s Mod in that you can place a model, and after placement can change the texture to different variations from a pre-defined list made in the workshop editor. Currently, if you’d like to make for example a custom computer monitor that displays different things on each monitor or a car with different paint jobs, you’d need to upload a separate model for every variation of the texture(s).
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